Fate Points (Schips)

Last updated: 01.2025

Fate Points, often called “Schips” in German, are a valuable resource in DSA5. They allow players to influence fate and correct or improve failed rolls.

Schips Display

Fate Points are displayed in the header area of the character sheet. You’ll see:

Schips Display

Using Schips

After a dice roll, various options appear in chat to use Schips. The available options depend on the result and type of roll.

Available Schips Actions

Action Description When Available
Re-roll Dice Roll one or more dice again After any roll
Add +1 QL Increase the quality level by 1 After a successful roll
Improve Result Reduce the dice result by 2 After any roll
Re-roll Damage Roll the damage dice again After a damage roll

Using Schips

How to Use Schips

  1. Perform a check (talent, spell, attack, etc.)
  2. The result appears in chat
  3. Right-click on the chat message or use the Schips buttons
  4. Select the desired action
  5. For “Re-roll,” select the dice to be re-rolled
  6. The Schip is automatically deducted

Special Cases

Group Schips

In addition to personal Schips, there are also Group Schips that can be used by all players.

Managing Group Schips (Game Master)

The GM can manage Group Schips via the GM Menu:

  1. Open the GM Menu (key M or via the toolbar)
  2. In the “Group Schips” section, you’ll see the current status
  3. Use the + and - buttons to add or remove Schips

Group Schips

Using Group Schips

When a player wants to use a Schip, they can choose:

Receiving Schips

Schips can be obtained in various ways:

Manually Adjusting Schips

The GM can also manually adjust a character’s Schips:

Via Character Sheet:

  1. Open the character sheet
  2. Click on the Schips value in the header
  3. Change the value directly

Via GM Menu:

  1. Open the GM Menu
  2. Find the character
  3. Left/Right click on the fate points to adjust

Tips


See also: