Weapon and Armor Damage

The DSA5 system for Foundry VTT offers an optional rule mechanic to automatically manage the damage and wear of equipment (weapons and armor).

Activation

This feature is disabled by default. It can be enabled by the Game Master in the system settings:

How It Works

When the rule is active, the system checks during each combat maneuver whether damage could occur.

Triggers

The system suggests a check (breakage factor check) in the following situations:

Breakage factor dialog

The Breakage Factor Check

When such a case occurs, a prompt for the breakage factor check appears (usually in chat or as a dialog).

Damage & Wear

A damaged item loses structure points (typically 25% of maximum structure per damage instance). Based on the remaining structure value, the system calculates the wear level (stage 0 to 4).

Effects of Wear

The penalties are automatically applied to the character’s values as long as the item is equipped.

Wear Level Weapon (AT / PA) Armor (PRO)
Stage 1 (approx. 75% structure) -1 / -1 -1
Stage 2 (approx. 50% structure) -2 / -2 -1
Stage 3 (approx. 25% structure) Unusable (values set to 0) Unusable (PRO 0)
Stage 4 (0% structure) Destroyed Destroyed

Damaged item

Note: For armor, encumbrance may also increase from stage 2 onwards (depending on configuration).

Repair

To repair an item, a craftsman (or magic) must restore the structure.

Repair process


See also: